Points |
Powers |
END |
62 |
Over & Above
|
|
(2) |
+2 ED
|
|
(2) |
+2 PD
|
|
(20) |
+2 SPD
|
|
(8) |
+4 REC
|
|
(10) |
+20 END
|
|
(20) |
+20 STUN
|
|
100 |
Multipower (100-pt reserve)
|
|
u-22 |
15d6 Energy Blast; Range: 560; Versus: ED; Invisible sight: One Sense Group, +½
|
11 |
u-10 |
10d6 Energy Blast def/Flash def; Range: 500; Versus: ED; No Normal Defense: +1
|
10 |
u-22 |
15d6 Energy Blast; Range: 560; Versus: ED; Autofire: 5 shots, ½
|
11 |
u-10 |
13d6 Energy Blast; Range: 485; Versus: ED; Explosion (Extended Area +0"/DC): +½
|
10 |
u-9 |
9d6 Flash (Normal Sight); Range: 450
|
9 |
45 |
Elemental Control (45-pt reserve)
|
|
a-45 |
45" Flight (NC: 90"); Non-Combat Multiplier: ×2, +0
|
9 |
b-45 |
Force Field (45 PD/45 ED)
|
9 |
30 |
Life Support (total)
|
|
338 |
Total Powers |
|
100+ |
Disadvantages |
20 |
Hunted: by Knight of Blood (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Public Identity
|
15 |
Always Obeys Orders of Superiors (Very Common, Moderate)
|
20 |
Fear of Crowds (Common, Total)
|
10 |
Vulnerability: Water based (2× STUN); Attack: Uncommon, +5
|
10 |
Psych. Lim.: Naive in the ways of the world (Common, Moderate)
|
219 |
Villain Bonus
|
304 |
Total Disadvantages |