Knight-Owl
Value | Characteristic | Points |
20/40 | STR | 10 |
15/26 | DEX | 15 |
10 | CON | 0 |
13/18 | BODY | 6 |
10 | INT | 0 |
11 | EGO | 2 |
10 | PRE | 0 |
10 | COM | 0 |
8/10 | PD | 0 |
2/4 | ED | 0 |
3.6/7 | SPD | 0 |
10/14 | REC | 0 |
20/40 | END | 0 |
43/63 | STUN | 0 |
Total | 33 |
Points | Powers | END |
35 | Elemental Control "Armor" (35-pt reserve) | |
a-64 | Armor (35 PD/35 ED); OIF: -½; Hardened: ×1, ¼ | |
b-69 | Missile Deflection (All Ranged Attacks, At Attacker, OCV 15); Deflect Attacks: At Range, +1; Deflection Bonus: 6, 12; OCV: 15 | |
c-23 | 35" Flight "Cape" (NC: 70"); Non-Combat Multiplier: ×2, +0; Restrainable: -½ | 7 |
62 | Over & Above | |
(2) | +2 ED | |
(2) | +2 PD | |
(14) | +2 SPD | |
(8) | +4 REC | |
(10) | +20 END | |
(20) | +20 STUN | |
3 | Flash Defense "Goggles" (Sight, 5 pts); OIF: -½ | |
7 | +5 BODY; OIF: -½ | |
22 | +11 DEX; OIF: -½ | |
9 | +2 SPD; OIF: -½ | |
13 | +20 STR; OIF: -½ | 2 |
10 | 360-Degree Sensing "Helmet" (Sight) | |
10 | High Range Radio Hearing "Helmet" | |
5 | Ultraviolet Vision "Helmet" | |
270 | Total Powers |
Points | Skills, Talents, Perks | Roll |
3 | Acrobatics | 14- |
20 | Comic Book Martial Arts | |
(4) | Punch (OCV 0, DCV +2, 14d6) | |
(5) | Kick (OCV -2, DCV +1, 16d6) | |
(4) | Block (OCV +2, DCV +2) | |
(3) | Throw (OCV +0, DCV +1, 12d6+v/5) | |
(4) | Dodge (OCV --, DCV +5) | |
16 | +4 DC for Martial Attacks | |
10 | +2 level w/HTH Combat | |
3 | Computer Programming | 11- |
3 | Concealment | 11- |
3 | Contortionist | 14- |
3 | Criminology | 11- |
3 | Deduction | 11- |
3 | Disguise | 11- |
3 | Persuasion | 11- |
3 | Shadowing | 11- |
10 | +1 level w/Overall Level | |
3 | Stealth | 14- |
3 | Tactics | 11- |
30 | Find Weakness "Comic Book Martial Arts"; Attack Type: Group, +10 | 13- |
3 | Tracking | 11- |
122 | Total Skills, Talents, Perks |
150+ | Disadvantages |
15 | Secret Identity |
25 | Hunted: by T.E.C. (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Hunted: by The World Crime League (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Protects Normals (Very Common, Strong) |
40 | Vulnerability: vs Fire (2× STUN and BODY); Attack: Common, +10 |
15 | Reputation (14-) |
20 | Normal Characteristic Maxima |
155 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
33 | + | 392 | = | 425 | 425 | = | 155 | + | 150 | + | 120 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
9 | 9 | 4 | 0 | 45/35 | 39/35 | 2, 4, 6, 7, 9, 11, 12 |