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Commando

 
Value Characteristic Points
10/30 STR 0
22/29 DEX 36
10/20 CON 0
10/20 BODY 0
25 INT 15
20 EGO 20
28 PRE 18
6 COM -2
23/25 PD 17
23/25 ED 19
4/8 SPD 1
10/14 REC 0
40/60 END 0
60/80 STUN 15
  Total 139

Points Powers END
45 Multipower- Shield (90-pt reserve); OAF: -1  
u-2 Hand-to-Hand Attack (9d6, Total 12d6); Range: 0; Armor Piercing: +2, +1; OAF: -1 5
u-4 12d6 Energy Blast; Range: 450; Versus: PD; Armor Piercing: 1, +½; OAF: -1 9
u-4 3½d6 HKA (Total 5d6); Range: 0; Armor Piercing: 1, +½; OAF: -1 8
u-4 Armor (30 PD/30 ED); OAF: -1  
u-4 Missile Deflection (All Ranged Attacks, At Anyone, OCV 15); Deflect Attacks: Adjacent, +½; Deflection Bonus: 5, 10; OCV: 15; OAF: -1  
10 EC- Chemical/Cybernetic Enhancements (10-pt reserve)  
a-18 Running (+14", 20", NC: 40"); Non-Combat Multiplier: ×2, +0 6
b-20 Superleap (+30", 36", NC: 72"); Non-Combat Multiplier: ×2, +0 6
c-15 Damage Resistance (25 PD/25 ED)  
d-11 Mental Defense (25 pts)  
e-10 +10 BODY  
f-10 +10 CON  
g-11 +7 DEX  
h-10 +2 SPD  
i-10 +20 STR 2
15 Damage Reduction (Physical, 50% Resistant); OAF: -1  
15 Damage Reduction (Energy, 50% Resistant); OAF: -1  
41 Variable Power Pool (25-pt Pool); Control Cost: 12; No Skill Required for Change: +1; ONLY Skills, Senses and Defenses: -½  
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
259 Total Powers  

Points Skills, Talents, Perks Roll
24 +6 DC for Martial Attacks  
4 Fast Strike (OCV +2, DCV 0, 14d6)  
4 Killing Strike (OCV -2, DCV 0, 3d6+1 HKA)  
5 Offensive Strike (OCV -2, DCV +1, 16d6)  
4 Nerve Strike (OCV -1, DCV +1, 5d6 NND)  
3 Takedown (OCV +1, DCV +1, 12d6)  
3 Martial Throw (OCV +0, DCV +1, 12d6+v/5)  
4 Martial Escape (OCV 0, DCV 0, STR 75)  
4 Martial Dodge (OCV --, DCV +5)  
4 Martial Disarm (OCV -1, DCV +1)  
30 Find Weakness w/ MA; Attack Type: Group, +10 13-
24 +3 level w/All Combat  
20 +2 level w/Overall Level  
133 Total Skills, Talents, Perks  

100+ Disadvantages
15 Secret Identity: CLASSIFIED
25 Hunted by Super Allies (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Monitored by Nazi Government (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5
20 Superpatriot (Common, Total)
15 Overconfidence (Very Common, Moderate)
15 Vengeful (Uncommon, Total)
20 Reputation (14-, Extreme)
301 Villain Bonus
431 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base
  139 + 392 = 531 531 = 431 + 100

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
10 10 7 25 55/55 55/55 2, 3, 5, 6, 8, 9, 11, 12