Iron Eagle

 
Value Characteristic Points
0/50 STR -10
20 DEX 30
10 CON 0
10 BODY 0
18 INT 8
11 EGO 2
18 PRE 8
12 COM 1
13/15 PD 6
3/5 ED 1
4/6 SPD 10
12/16 REC 0
20/40 END 0
40/60 STUN 0
  Total 56

Points Powers END
67 Multipower (100-pt reserve); OIF: -½  
u-7 20d6 Energy Blast; Range: 500; Versus: ED; Multipower: Fixed Slot; OIF: -½ 10
u-6 6d6 RKA; Range: 450; OIF: -½ 9
u-7 13d6 Energy Blast; Range: 485; Versus: ED; Multipower: Fixed Slot; Armor Piercing: 1, +½; OIF: -½ 10
u-7 10d6 Energy Blast; Range: 500; Versus: ED; Multipower: Fixed Slot; No Normal Defense (FLASH DEF. VS HEARING): +1; OIF: -½ 10
u-2 +50 STR; Doesn't Affect Figured: -½; Affects Figured: No; Multipower: Fixed Slot; OIF: -½ 5
17 Elemental Control (25-pt reserve); OIF: -½  
a-53 Armor (30 PD/40 ED); OIF: -½  
b-17 +50 STR; OIF: -½ 5
c-17 25" Flight (NC: 50"); Non-Combat Multiplier: ×2, +0; OIF: -½ 5
7 Damage Resistance (15 PD/5 ED); OIF: -½  
7 Power Defense (10 pts); OIF: -½  
7 Need Not Breathe; OIF: -½  
3 Flash Defense (Sight, 5 pts); OIF: -½  
224 Total Powers  

Points Skills, Talents, Perks Roll
22 Scientist  
(-3) Package bonus  
(4) Professional Skill: Scientist 14-
(3) Scientist  
(3) Bureaucratics 13-
(3) Computer Programming 13-
(3) Science: Metallurgy 13-
(3) Science: Robotics 13-
(3) Science: Mathematics 13-
(3) Science: Aeronautics 13-
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
20 +2 level w/Overall Level  
24 +3 level w/All Combat  
66 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted by Super Allies (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted by the Resistance (11-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Age (60+)
25 Dependence on chest plate (1d6/Phase); Substance: Uncommon, +15
10 Distinctive Features:Bulky chest plate; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
60 Vulnerability: Magnetic (2× STUN and BODY); Attack: Very Common, +15
30 Vulnerability to Heat based attacks (1½× STUN and BODY); Attack: Very Common, +15
71 Villain Bonus
246 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base
  56 + 290 = 346 346 = 246 + 100

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 4 0 45/45 45/45 2, 4, 6, 8, 10, 12