Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(20) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
133 |
Sonic pool (100-pt Pool); Control Cost: 50; Sonic powers only: -½ |
|
7 |
control |
15- |
2 |
Enhanced Perception (Sonar, +1 to PER) |
|
5 |
Discriminatory Sense (Hearing) |
|
10 |
Damage Reduction (Energy, 50% Resistant); vs sonics: -2 |
|
3 |
Ultrasonic Hearing |
|
20 |
Targeting Sense (Hearing) |
|
25 |
Power Defense (25 pts) |
|
25 |
Mental Defense (29 pts) |
|
40 |
Elemental Control (40-pt reserve); Special Effect: Gadget |
|
a-40 |
40" Flight (NC: 80"); Non-Combat Multiplier: ×2, +0; Special Effect: Gadget; Special Effect: Gadget |
8 |
b-40 |
Force Field (40 PD/40 ED); Special Effect: Gadget |
8 |
350 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
44 |
Comic Book Martial Arts |
|
(24) |
+6 DC for Martial Attacks |
|
(4) |
Punch (OCV 0, DCV +2, 10d6) |
|
(5) |
Kick (OCV -2, DCV +1, 12d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(3) |
Throw (OCV +0, DCV +1, 8d6+v/5) |
|
(4) |
Dodge (OCV --, DCV +5) |
|
10 |
+2 level w/Pool |
|
3 |
Bureaucratics |
15- |
40 |
+4 level w/Overall Level |
|
3 |
Perfect Pitch |
|
3 |
Paramedic |
13- |
3 |
High Society |
15- |
35 |
Find Weakness: Martial arts; Attack Type: Group, +10 |
14- |
141 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
15 |
Secret Identity |
25 |
Hunted by Lightning Squad (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
25 |
Hunted by the Strike Force (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
10 |
Code Against Killing (Common, Moderate) |
95 |
Total Disadvantages |