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Magneta

 
Value Characteristic Points
10 STR 0
23 DEX 39
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
20 COM 5
2/4 PD 0
2/4 ED 0
5/7 SPD 17
4/8 REC 0
20/40 END 0
40/60 STUN 20
  Total 81

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
125 Variable Power Pool Magnetics (100-pt Pool); Control Cost: 50; magnetics: -1  
13 Variable Power Modify 16-
20 Elemental Control (20-pt reserve)  
a-20 Force Field (20 PD/20 ED) 4
b-20 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0 4
198 Total Powers  

Points Skills, Talents, Perks Roll
10 +2 level w/Pool  
10 Total Skills, Talents, Perks  

150+ Disadvantages
15 Secret Identity:
25 Hunted by Death Squad (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25 Hunted by the Strike Force (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Protects Normals (Common, Total)
15 In Love with Zig Zag (Common, Strong)
10 Vulnerability to Water Based attacks (2× STUN); Attack: Uncommon, +5
10 Distinctive Features: Beautiful; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
5 Reputation (8-)
10 Vengeful (Uncommon, Strong)
135 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  81 + 208 = 289 289 = 135 + 150 + 4

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 3 0 24/20 24/20 2, 4, 6, 7, 9, 11, 12