| Points |
Skills, Talents, Perks |
Roll |
| 19 |
Jiu-Jitsu |
|
| (3) |
Slam (OCV +0, DCV +1, 20d6+v/5) |
|
| (5) |
Choke Hold (OCV -2, DCV 0, Grab, 6d6 NND) |
|
| (3) |
Sacrifice Throw (OCV +2, DCV +1, 20d6) |
|
| (4) |
Disarm (OCV -1, DCV +1) |
|
| (4) |
Escape (OCV 0, DCV 0, STR 115) |
|
| 30 |
+3 level w/Overall Level |
|
| 15 |
+3 level w/Martial Arts |
|
| 7 |
Magic Skill: |
17- |
| 19 |
Kung Fu |
|
| (4) |
Punch (OCV 0, DCV +2, 22d6) |
|
| (4) |
Block (OCV +2, DCV +2) |
|
| (3) |
Throw (OCV +0, DCV +1, 20d6+v/5) |
|
| (4) |
Disarm (OCV -1, DCV +1) |
|
| (4) |
Dodge (OCV --, DCV +5) |
|
| 19 |
Aikido |
|
| (3) |
Throw (OCV +0, DCV +1, 20d6+v/5) |
|
| (3) |
Hold (OCV -1, DCV -1, STR 110) |
|
| (5) |
Strike (OCV +1, DCV +3, 20d6) |
|
| (4) |
Dodge (OCV --, DCV +5) |
|
| (4) |
Escape (OCV 0, DCV 0, STR 115) |
|
| 1 |
Chain & Rope Weapons |
|
| 1 |
Ninja Weapons |
|
| 0 |
Unarmed Combat |
|
| 1 |
Swords |
|
| 3 |
Tracking |
14- |
| 3 |
Ambidexterity |
|
| 3 |
Combat Sense |
14- |
| 3 |
Tactics |
14- |
| 3 |
Survival |
11- |
| 3 |
Lockpicking |
16- |
| 3 |
Lip Reading |
11- |
| 32 |
+8 DC for Martial Attacks |
|
| 3 |
Interrogation |
13- |
| 3 |
High Society |
13- |
| 3 |
Gambling |
11- |
| 3 |
Disguise |
11- |
| 3 |
Deduction |
14- |
| 3 |
Contortionist |
16- |
| 3 |
Concealment |
14- |
| 3 |
Acrobatics |
16- |
| 3 |
Bribery |
13- |
| 192 |
Total Skills, Talents, Perks |
|
| 100+ |
Disadvantages |
| 412 |
Villain Bonus |
| 25 |
Hunted: by Tiger & Assassonator (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 25 |
Hunted: by Samurai (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 |
Overconfidence (Very Common, Moderate) |
| 10 |
Vengeful (Uncommon, Strong) |
| 20 |
Egotical (Common, Total) |
| 507 |
Total Disadvantages |