| Points |
Powers |
END |
| 100 |
Multipower (100-pt reserve) |
|
| u-10 |
13d6 Energy Blast; Range: 485; Versus: ED; Damage Shield: +½ |
10 |
| u-10 |
5d6 Energy Blast def is life support; Range: 500; Versus: ED; No Normal Defense: +1; Damage Shield: +½; Continuous: +1; Sticky: +½ |
10 |
| u-10 |
10d6 Energy Blast; Range: 500; Versus: ED; Area Effect (Radius): 5" radius, +1 |
10 |
| u-10 |
10d6 Energy Blast; Range: 500; Versus: ED; Autofire: 5 shots, ½; Damage Shield: +½ |
10 |
| 40 |
Elemental Control: fire (40-pt reserve) |
|
| a-40 |
Force Field (40 PD/40 ED) |
8 |
| b-40 |
40" Flight (NC: 80"); Non-Combat Multiplier: ×2, +0 |
8 |
| 20 |
Damage Reduction (Energy, 50% Resistant); Fire only: -½ |
|
| 62 |
Over & Above |
|
| (2) |
+2 ED |
|
| (2) |
+2 PD |
|
| (20) |
+2 SPD |
|
| (8) |
+4 REC |
|
| (10) |
+20 END |
|
| (20) |
+20 STUN |
|
| 280 |
Total Powers |
|
| 100+ |
Disadvantages |
| 15 |
Always Obeys Orders of Ninja Master (Very Common, Moderate) |
| 20 |
Vulnerability water based attacks (2× STUN and BODY); Attack: Uncommon, +5 |
| 5 |
Distinctive Features on fire; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
| 25 |
Hunted: by Samurai (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 25 |
Hunted: by Tiger & Assassonator (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 224 |
Villain Bonus |
| 314 |
Total Disadvantages |