Points |
Skills, Talents,
Perks |
Roll |
27 |
Ninja |
|
(-3) |
Package bonus |
|
(7) |
Weapon Familiarities |
|
(2) |
Common Martial Arts Weapons |
|
(2) |
Common Melee Weapons |
|
(1) |
Quarterstaff |
|
(2) |
Common Missile Weapons |
|
(2) |
Ninja Clan codes & symbols
(Fluent Conv.); Literacy: Standard, 0 |
|
(3) |
Concealment |
12- |
(3) |
Climbing |
13- |
(3) |
Stealth |
13- |
(3) |
Breakfall |
13- |
(3) |
Acrobatics |
13- |
(3) |
Lockpicking |
13- |
(3) |
Security Systems |
12- |
36 |
Ninjutsu |
|
(-10) |
Style Disadvantage |
|
(4) |
Martial Block: Block (OCV
+2, DCV +2) |
|
(5) |
Choke Hold: Choke Hold (OCV
-2, DCV 0, Grab, 2d6 NND) |
|
(4) |
Martial Dodge: Dodge (OCV
--, DCV +5) |
|
(4) |
Martial Escape: Escape (OCV
0, DCV 0, STR 30) |
|
(4) |
Nerve Strike: Nerve Punch
(OCV -1, DCV +1, 2d6 NND) |
|
(4) |
Martial Strike: Punch/Kick
(OCV 0, DCV +2, 5d6) |
|
(4) |
Killing Strike: Spear Hand
(OCV -2, DCV 0, 1d6+1 HKA) |
|
(5) |
Takeaway: Takeaway (OCV 0,
DCV 0, STR 25) |
|
(3) |
Takedown: Takedown (OCV +1,
DCV +1, 3d6) |
|
(2) |
Knowledge Skill: Ninjutsu |
11- |
(1) |
Off-Hand |
|
(6) |
Martial Arts Weapons:
Fist-Loads; Unarmed Combat: +0; Pole Arms: +1; Swords: +1; Karate
Weapons: +1; Quarterstaff: +1; War Fan: +1; Yumi (Bow): +1 |
|
3 |
Dancing |
13- |
3 |
Sleight of Hand |
13- |
10 |
+2 level w/H to H |
|
4 |
+2 level w/Yumi |
|
83 |
Total Skills,
Talents, Perks |
|
75+ |
Disadvantages |
15 |
Hunted (11-); Capabilities:
As Powerful, 10; Non-combat Influence: None, +0; Geographical Area:
Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted (11-); Capabilities:
As Powerful, 10; Non-combat Influence: None, +0; Geographical Area:
Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
5 |
Distinctive Features: Ninja
Night Suit; Concealability: Easily, 5; Reaction: Noticed and
Recognizable, +0 |
5 |
Distinctive Features:
Tattoo; Concealability: Easily, 5; Reaction: Noticed and Recognizable,
+0 |
25 |
Psych. Lim.: Code of
Vengence (Very Common, Total) |
5 |
Rivalry: w/other Ninjas;
Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
5 |
Psych. Lim.: Hates being
bested in combat (Uncommon, Moderate) |
75 |
Total Disadvantages |