Value | Characteristic | Points |
15 | STR | 5 |
20 | DEX | 30 |
10 | CON | 0 |
17 | BODY | 14 |
13 | INT | 3 |
11 | EGO | 2 |
13 | PRE | 3 |
20 | COM | 5 |
6 | PD | 3 |
4 | ED | 2 |
4 | SPD | 10 |
5 | REC | 0 |
20 | END | 0 |
33 | STUN | 3 |
Total | 80 |
Points | Skills, Talents, Perks | Roll |
27 | Ninja | |
(-3) | Package bonus | |
(7) | Weapon Familiarities | |
(2) | Common Martial Arts Weapons | |
(2) | Common Melee Weapons | |
(1) | Quarterstaff | |
(2) | Common Missile Weapons | |
(2) | Ninja Clan codes & symbols (Fluent Conv.); Literacy: Standard, 0 | |
(3) | Concealment | 12- |
(3) | Climbing | 13- |
(3) | Stealth | 13- |
(3) | Breakfall | 13- |
(3) | Acrobatics | 13- |
(3) | Lockpicking | 13- |
(3) | Security Systems | 12- |
36 | Ninjutsu | |
(-10) | Style Disadvantage | |
(4) | Martial Block: Block (OCV +2, DCV +2) | |
(5) | Choke Hold: Choke Hold (OCV -2, DCV 0, Grab, 2d6 NND) | |
(4) | Martial Dodge: Dodge (OCV --, DCV +5) | |
(4) | Martial Escape: Escape (OCV 0, DCV 0, STR 30) | |
(4) | Nerve Strike: Nerve Punch (OCV -1, DCV +1, 2d6 NND) | |
(4) | Martial Strike: Punch/Kick (OCV 0, DCV +2, 5d6) | |
(4) | Killing Strike: Spear Hand (OCV -2, DCV 0, 1d6+1 HKA) | |
(5) | Takeaway: Takeaway (OCV 0, DCV 0, STR 25) | |
(3) | Takedown: Takedown (OCV +1, DCV +1, 3d6) | |
(2) | Knowledge Skill: Ninjutsu | 11- |
(1) | Off-Hand | |
(6) | Martial Arts Weapons: Fist-Loads; Unarmed Combat: +0; Pole Arms: +1; Swords: +1; Karate Weapons: +1; Quarterstaff: +1; War Fan: +1; Yumi (Bow): +1 | |
3 | Dancing | 13- |
3 | Sleight of Hand | 13- |
10 | +2 level w/H to H | |
4 | +2 level w/Yumi | |
83 | Total Skills, Talents, Perks |
Cost | Equipment |
0 | Lockpicks (0kg) |
0 | Backpack (0kg) |
0 | Blanket (0kg) |
0 | Waterskin (0kg) |
0 | Cloth (Coverage: Full, PD 1, ED 1); Weight: 3½ |
0 | Katana (2d6+1K, OCV: +3); DC: 7; STUNx: 0; STR Min: 13; Weight: 0 |
0 | Quarterstaff (4d6N, OCV: +1); DC: 4; STUNx: --; STR Min: 13; Weight: 0 |
0 | Yumi (Bow) (1d6+1K); OCV: 1; R Mod: 0; DC: 4; STUNx: 0; STR Min: 10; Shots: 1; Weight: 0 |
0 | Total Equipment (3½ kg) |
75+ | Disadvantages |
15 | Hunted (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 | Hunted (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
5 | Distinctive Features: Ninja Night Suit; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
5 | Distinctive Features: Tattoo; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
25 | Psych. Lim.: Code of Vengence (Very Common, Total) |
5 | Rivalry: w/other Ninjas; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
5 | Psych. Lim.: Hates being bested in combat (Uncommon, Moderate) |
75 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
80 | + | 83 | = | 163 | 163 | = | 75 | + | 75 | + | 13 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
7 | 7 | 4 | 0 | 7/1 | 5/1 | 3, 6, 9, 12 |
Sex: Female, Race: Human