Points |
Powers |
END |
7 |
4d6 Aid (Fade/turn, Max.
24); Range: 0; Affects: Single Power, +0; Requires Skill Roll: -½;
Limited Power: Only works if Paladin is in God's favor: -½; Gestures:
Instant Power, -¼; Restore Only Lost Characteristics and Powers: -½ |
2 |
1 |
Detect Evil (+0 to PER);
Time Required: Half Phase, +0; Range: Touch, +0; Requires Skill Roll:
-½; Limited Power: Only works if Paladin is in God's favor: -½ |
|
9 |
6d6 Dispel: vs Evil; Range:
110; Affects: Any Single Power of Special Effect, +¼; Requires Skill
Roll: -½; Limited Power: Only works if Paladin is in God's favor: -½;
Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
2 |
4 |
+2 level w/DCV; Requires
Skill Roll: -½; Limited Power: Only works vs Evil Beings: -½; Limited
Power: Only works if Paladin is in God's favor: -½ |
|
21 |
Total Powers |
|
75+ |
Disadvantages |
20 |
Psych. Lim.: Must follow
Paladin's Code (Common, Total) |
10 |
Psych. Lim.: Protects Norse
Folk (Uncommon, Strong) |
10 |
Reputation: Paladin (11-) |
15 |
Hunted (11-); Capabilities:
As Powerful, 10; Non-combat Influence: None, +0; Geographical Area:
Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted (11-); Capabilities:
As Powerful, 10; Non-combat Influence: None, +0; Geographical Area:
Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
5 |
Distinctive Features:
Paladin; Concealability: Easily, 5; Reaction: Noticed and Recognizable,
+0 |
75 |
Total Disadvantages |