Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(11) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
50 |
Multipower "Sword" (100-pt reserve); OAF: -1 |
|
u-7 |
7d6 HKA (Total 8½d6); Range: 0; OAF: -1 |
10 |
u-5 |
6½d6 RKA; Range: 500; OAF: -1 |
10 |
u-7 |
Missile Deflection (All Ranged Attacks, At Attacker, OCV 16); Deflect Attacks: At Range, +1; Deflection Bonus: 6, 12; OCV: 16; OAF: -1 |
|
u-2 |
Hand-to-Hand Attack (18d6, Total 23d6); Range: 0; OAF: -1 |
5 |
131 |
Battlesuit; OIF: -½ |
|
14.66667 |
Hardened Defense (45 PD/45 ED); Hardened: 1, ¼; OIF: -½ |
|
(27) |
+40 ED; OIF: -½ |
|
(27) |
+40 PD; OIF: -½ |
|
(30) |
Damage Resistance (45 PD/45 ED); OIF: -½ |
|
(33) |
25" Flight (NC: 50"); Non-Combat Multiplier: ×2, +0; OIF: -½ |
5 |
202 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
24 |
Commando Training |
|
(4) |
Boxing Cross (OCV 0, DCV +2, 16d6) |
|
(3) |
Aikido Throw (OCV +0, DCV +1, 14d6+v/5) |
|
(4) |
Karate Chop (OCV -2, DCV 0, 3½d6 HKA) |
|
(5) |
Choke (OCV -2, DCV 0, Grab, 6½d6 NND) |
|
(4) |
Judo Disarm (OCV -1, DCV +1) |
|
(4) |
Kung Fu Block (OCV +2, DCV +2) |
|
36 |
+9 DC for Martial Attacks |
|
3 |
Combat Sense |
13- |
45 |
Find Weakness with Martial arts; Attack Type: Group, +10 |
16- |
3 |
Acrobatics |
15- |
15 |
+3 level w/Group of Attacks Martial Attacks |
|
12 |
+4 level w/Tight Group sword |
|
3 |
Criminology |
13- |
3 |
Deduction |
13- |
3 |
Disguise |
11- |
3 |
Climbing |
15- |
0 |
Autofire Weapons |
|
0 |
Early Firearms |
|
0 |
Pistols |
|
0 |
Rifles |
|
0 |
Shoulder Arms (Shotguns) |
|
2 |
Small Arms |
|
0 |
Submachine Guns |
|
1 |
Horses, Donkeys, Mules |
|
3 |
Tactics |
13- |
3 |
Streetwise |
14- |
3 |
Stealth |
15- |
10 |
+1 level w/Overall Level |
|
3 |
Shadowing |
11- |
175 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
25 |
Hunted by the Attackers (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
25 |
Hunted by the Monster Force (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
20 |
Honorable (Common, Total) |
20 |
Reputation (14-, Extreme) |
15 |
Secret Identity |
125 |
Total Disadvantages |