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Duelist

 
Value Characteristic Points
25 STR 15
29 DEX 57
15 CON 10
20 BODY 20
18 INT 8
20 EGO 20
25 PRE 15
22 COM 6
5/47 PD 0
3/45 ED 0
7.9/9 SPD 40
8/12 REC 0
30/50 END 0
65/85 STUN 24
  Total 215

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(11) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
50 Multipower "Sword" (100-pt reserve); OAF: -1  
u-7 7d6 HKA (Total 8½d6); Range: 0; OAF: -1 10
u-5 6½d6 RKA; Range: 500; OAF: -1 10
u-7 Missile Deflection (All Ranged Attacks, At Attacker, OCV 16); Deflect Attacks: At Range, +1; Deflection Bonus: 6, 12; OCV: 16; OAF: -1  
u-2 Hand-to-Hand Attack (18d6, Total 23d6); Range: 0; OAF: -1 5
131 Battlesuit; OIF: -½  
14.66667 Hardened Defense (45 PD/45 ED); Hardened: 1, ¼; OIF: -½  
(27) +40 ED; OIF: -½  
(27) +40 PD; OIF: -½  
(30) Damage Resistance (45 PD/45 ED); OIF: -½  
(33) 25" Flight (NC: 50"); Non-Combat Multiplier: ×2, +0; OIF: -½ 5
202 Total Powers  

Points Skills, Talents, Perks Roll
24 Commando Training  
(4) Boxing Cross (OCV 0, DCV +2, 16d6)  
(3) Aikido Throw (OCV +0, DCV +1, 14d6+v/5)  
(4) Karate Chop (OCV -2, DCV 0, 3½d6 HKA)  
(5) Choke (OCV -2, DCV 0, Grab, 6½d6 NND)  
(4) Judo Disarm (OCV -1, DCV +1)  
(4) Kung Fu Block (OCV +2, DCV +2)  
36 +9 DC for Martial Attacks  
3 Combat Sense 13-
45 Find Weakness with Martial arts; Attack Type: Group, +10 16-
3 Acrobatics 15-
15 +3 level w/Group of Attacks Martial Attacks  
12 +4 level w/Tight Group sword  
3 Criminology 13-
3 Deduction 13-
3 Disguise 11-
3 Climbing 15-
0 Autofire Weapons  
0 Early Firearms  
0 Pistols  
0 Rifles  
0 Shoulder Arms (Shotguns)  
2 Small Arms  
0 Submachine Guns  
1 Horses, Donkeys, Mules  
3 Tactics 13-
3 Streetwise 14-
3 Stealth 15-
10 +1 level w/Overall Level  
3 Shadowing 11-
175 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted by the Attackers (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25 Hunted by the Monster Force (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Psych. Lim.: Protects Normals (Common, Total)
20 Honorable (Common, Total)
20 Reputation (14-, Extreme)
15 Secret Identity
125 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  215 + 377 = 592 592 = 125 + 100 + 367

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
10 10 7 0 47/45 45/45 2, 3, 4, 6, 7, 8, 10, 11, 12